My low-poly in-game character model of Spirit Blossom Jinx. Took a concept from an artist to make a game ready model using: Zbrush, Maya and 3D Coat, rendered with Maya’s Arnold.


Concept image by Viorie 


Retopogoly in Maya

Process of making Spirit Blossom Jinx.

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Zbrush female anatomy study.

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3D Dog Design taken from a 2D design I made.



Xgen male hair done in Maya and rendered in Arnold.